For multiple rounds in the Jumper Ring, you will usually take forward your score from each previous round (unless otherwise specified in the rules of the club).
Some Shows/Clubs can change this but, usually, you will take the scores forward into each round. Most often when it is three rounds accumulation for the total score that determines the winner, you are able to drop the score from one round. That way, should you have one really, really bad round with a lot of faults, you can drop it for the final count.
When you are competing in Jumper Rounds as a Team, usually you again, keep the best scores and drop the not so great one. That means if you have a Team of Four (4) Riders, you will keep the top three (3) scores from each round that are good, and drop the lowest for the final point/fault accumulation and the total that will determine the winner.
In determining points/faults in this manner, you should improve with each round, as you and your horse have already done the course once, and have a familiarity with the fences. In the first round, it is better if you have only time faults; and by riding your horse at a slower pace, try to keep up as many fences as possible. This will enable you to discover with a relatively "clean" first round, how to best approach each fence in the subsequent rounds, and to increase your speed in order to pick up the time--cut corners that you know won`t hurt you or your horses chances, and therefore place yourself (or your team) higher in the ranks. OR, at least, that is the strategy.
Here’s hoping you have Good GO!s every outing with horses.
HAVE A LOT OF FUN~!~!
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